You need to make a class inheriting from built-in class ImplicitFunction. You have to write your function using interval objects. Then, instanciate an Implicit object with an instance of your class :
class MySphereClass : public ImplicitFunction {
public:
MySphereClass(double radius) {
squaredRadius = radius*radius;
}
interval f(interval x, interval y, interval z) {
return x*x + y*y + z*z - r2;
}
private:
double squaredRadius;
};
Then, in the scene declaration :
MySphereClass mySphere(1.2); Implicit myImplicit(mySphere) // set material, position and orientation here myScene.addObject(myImplicit)